![]() ![]() It takes time and dedication to learn how everything works, but your efforts are always rewarded. And it’s not just the rides themselves, but the powerful landscape tools that allow you carve through the earth and alter the geography in a manner more akin to a god sim than a theme park game. With development on Planet Coaster trundling along quite nicely, anticipation for Frontier's return to the theme park genre continues to grow especially since its main competitor, Roller. Planet Coaster is nothing if not a ruthlessly accurate simulation, but that doesn’t mean you can’t build some extraordinary creations, as one quick look at what the community has already come up with proves. As often as not that involves making your rides and layout more conventional than you had in mind, but a quick go on the first person view shows how much more daunting the rides are when you’re not just looking at them from afar. If visitors are upset they tell you why, if a ride is too scary or not exciting enough it’s made clear exactly where the problem is. You can just plonk down pre-made rides if you want, just like Theme Park, but what also helps to stave off frustration is that the game is very careful to make sure you know why everything is happening. Planet Coaster (PC) – the most customisable place on Earth To the point where the most useful point of comparison with other games is not fellow roller coaster sims but Kerbal Space Program. But actually building the big rides, especially roller coasters, is a major undertaking in engineering trial and error. ![]() Designing you park is difficult enough, with visitors demanding constant stimulation from props, entertainers, and minor attractions. Instead of avoiding fiscal disaster the emphasis is on design, on both a macro level with the park as a whole and micromanaging the rides themselves. In career mode, and the purposefully restrictive challenges, rides have to be researched and marketing campaigns commissioned but there’s little real danger of ever completely running out of money. But although you do have the freedom to create an entire amusement park the way you want, this isn’t really a business or management sim. Although if you’re not familiar with the series it also has a lot in common with Bullfrog’s more mainstream hit Theme Park. Visit the Frontier Workshop and download an unending source of incredible creations, or share your own designs with the world.As you might imagine, Planet Coaster is essentially a spiritual sequel to RollerCoaster Tycoon 3. Craft your perfect coaster park with ease. Sculpt landscapes, customise scenery, and flex your creative muscles with piece-by-piece construction. Jump in and make what you want, when you want. Hundreds of pre-built Blueprints allow players of all skill levels to quickly create thriving parks. Take on a deep, rewarding career mode, tackle challenging scenarios, or construct your dream coaster park with endless creative possibilities in sandbox mode. ![]() From stunning firework displays to sprawling cruise ships, there’s no limit to the creativity. Download coasters, scenery, buildings, and entire parks, or grow a following by uploading your own creations. Looking for inspiration? Discover the Frontier Workshop and harness the world’s best designs in your expanding empire. Keep them entertained so attendance figures – and profits – skyrocket. Guests react in realtime as you set prices, place scenery, and install exciting new attractions. Take advantage of Blueprints to quickly place over 700 pre-made objects, including coasters, facilities and scenery build from the ground up with detailed piece-by-piece construction or transform the ground itself with terrain-altering tools. Whatever your skill level, bring your ideas to life. Surprise and delight crowds as you build the coaster park of your dreams and manage a truly living world with unparalleled attention to detail.
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